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Xeodrifter walkthrough switch
Xeodrifter walkthrough switch













There are checkpoints before and after boss fights, and you can save in your ship outside each level's entrance, but that's it. Xeodrifter also pads its four- to six-hour runtime with what feels like artificially high difficulty. Knowing enough tricks to quickly smash the final boss might make you feel like a badass, but it's only because you've already had too much practice for the beast to be much of a challenge. It's a strangely fun approach – dodging a familiar attack from a new boss and dealing a ton of damage in return is awfully satisfying – but the lack of variety also means there's very little thought involved. These patterns stay the same from boss to boss each subsequent creature adds something new, like a seemingly impenetrable energy shield that emits gigantic laser blasts, or the ability to belch miniature versions of itself into existence, but it also retains all of the previous bosses' abilities. Not only will you frequently encounter the same handful of palette-swapped creatures from world to world, which diminishes the distinctness created by their different environments, but the bosses are always the same type of monster: a giant, semi-adorable mantis-hedgehog thing with easy-to-spot attack patterns. Xeodrifter's a pretty short game, but even so, its pool of enemies is pretty small. While gun points just lie around in the open, however, the six exploration-enabling abilities are earned through boss fights – and here's where things start to feel unambitious. It's a fun feature, and it kept me experimenting and searching for hidden gun points even after the credits rolled. (And you'll need to tinker, because apart from some vague icons, there's no clear indicator of what each category does.) You can also re-spec your gun at any time, as well as store three different configurations for fast switching. These can make your shots faster, more powerful, or more frequent, as well as scattering them in three different directions or making them move in wavelike patterns, letting you tinker with your starting pea-shooter until it suits your play style. Scattered around its four worlds are health points and gun points, and the latter can be redistributed freely across five different categories.

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Xeodrifter takes an interesting approach to weapon upgrades, too.

#Xeodrifter walkthrough switch Pc

This puts the Nintendo 3DS’ 3D effect to excellent use, which - along with being able to see level maps and tweak your guns on the touchscreen, rather than a less-elegant pause screen - edges it ahead of the PC version. The cool platforming twist is that you can jump into the distant background, which is actually a parallel plane, turning you into a tiny astronaut fighting tiny monsters until you can work your way past whatever obstacle has been set in front of you and leap back into the foreground. It’s four to six hours of the usual stuff - if water's blocking your way, for example, you need to be able to turn into a submarine, while scaling the heights of tall shafts usually requires a jetpack. Xeodrifter revolves around a little astronaut whose warp engine dies around a cluster of four planets, forcing him to scour their caves them in search of a replacement.













Xeodrifter walkthrough switch